EMBACLE
Composition, 3’
2023
2023
A sound montage generated from a Sonic Pi script, experimenting with granular synthesis and a Markov decision process, featuring samples from winter snow and rivers in New England. Inspired by
Horacio Vaggione, Japanoise, and Apichatpong Weerasethakul’s film Memoria.
Render
Frame-by-frame animation, 1’42”
2021
2021
This frame-by-frame animation deconstructs the mediatic process of architectural rendering, a common practice to
present a convincing design by making it look “real” and hiding the digital
artifacts. Realness fabricated this way is a hybrid of subjectiveness and excessive control. Taking inspiration from Harun Farocki and Stan Brakhage, it distances the spectators by exposing the interfaces of the
modeling, rendering and post-processing applications. In addition, a flow-based
difference-of-Gaussians filter (fDoG) was applied to abstract the image and enhance
the defamiliarization. The project seeks to question the definition and
formation of the “real” by exploiting the rendering algorithms aesthetically
and technically.
GitHub
GitHub
exhibition poster
alluvial
Single-channel videos, mixed media
Thesis Exhibition in Visual Arts
Advisors: Kenneth Tam, Pam Lins
2020
Recipient of The Lucas Award in Visual Arts, 2020
Supported by The E. Ennals Berl 1912 and Charles Waggaman Berl 1917 Senior Thesis Award in Visual Arts, 2019
Thesis Exhibition in Visual Arts
Advisors: Kenneth Tam, Pam Lins
2020
Recipient of The Lucas Award in Visual Arts, 2020
Supported by The E. Ennals Berl 1912 and Charles Waggaman Berl 1917 Senior Thesis Award in Visual Arts, 2019
alluvial is a show about the
time and space between our memories and the actual past, as well as in between the projector and the screen. In this interim time and space, light transforms from an intangible material to an image carrying legible information; it is the same process specific to digital time-based media that conditions our memories, identification with the past and connections with the world. Like water, the camera and the projector generate (non)time and (non)space where memories and time are eroded and
deposited, corrupted and preserved.
Originally conceived to be installed in a gallery, the majority of the installations were installed and documented in a college dorm room due to covid-19. The poster, which was installed and exhibited in a group exhibition in February 2020, was the only piece spatialized in a physical gallery.
Virtual Exhibition
Event Page
Originally conceived to be installed in a gallery, the majority of the installations were installed and documented in a college dorm room due to covid-19. The poster, which was installed and exhibited in a group exhibition in February 2020, was the only piece spatialized in a physical gallery.
Virtual Exhibition
Event Page
Through the Meadow Lens
Single-channel video, 5’54”
Part of the video installation “Liquid Landscapes” featured in the 12th Architecture Biennale of Sao Paulo
2019
Part of the video installation “Liquid Landscapes” featured in the 12th Architecture Biennale of Sao Paulo
2019
The film is an audiovisual montage of the birds, bird watchers and other visitors in DeKorte Park in Lyndhurst, NJ. While the site - tidal marshes at downstream Hackensack - was heavily polluted by adjacent landfills, it is now a popular destination of waterside recreation and bird watching. The film brings together the perspective of migratory birds and the documenting lens of the bird watchers to present the many unofficial accounts of the meadowlands being threatened by pollution and sea level rise.
Princeton Environmental Institute Symposium Presentation
Realistic Games For Those Who Feel Lonely
Narrative Film, 34’39”
Role: cinematographer
2018
Role: cinematographer
2018
Realistic Games For Those Who Feel Lonely is a short film about fantasies, nightmares, and people who get lost in them. I collaborated with the writer and director, Nicholas Judt, and worked on the storyboard and cinematography.
Watch on Vimeo
Watch on Vimeo